Menu
Coding and Technology for Kids
  • Home
  • EXPECTATIONS
  • Videos
  • Tools
    • At Home Activities
    • Botley
    • Code-and-Go Mouse
    • Code-a-pillar
    • Dash and Dot
    • Finch 2.0
    • Koov
    • Lego WeDO 2.0
    • Lego Spike
    • Lego EV3 Robotics
    • Lego 51515 Robotics
    • Micro:Bit
    • MinecraftEDU
    • Osmo
    • Ozobot
    • Scout : *Kickstarter*
    • Sphero
    • Wii U MarioMaker
    • VEX Robotics
    • GreenScreen Video
    • Cubeletto
    • Tools to Research
  • Summer Enrichment
  • Website Links
    • Code.org
    • Virtual Turing Tumble
    • GirlsWhoCode
    • CS4MD
    • csmatters.org
    • GoCoderz
    • Tuff-Bot Logo
    • Turing Tumble Sim
  • About
    • Curriculum Vitae
    • References
    • Personal Bio
  • Blog
  • Home
  • EXPECTATIONS
  • Videos
  • Tools
    • At Home Activities
    • Botley
    • Code-and-Go Mouse
    • Code-a-pillar
    • Dash and Dot
    • Finch 2.0
    • Koov
    • Lego WeDO 2.0
    • Lego Spike
    • Lego EV3 Robotics
    • Lego 51515 Robotics
    • Micro:Bit
    • MinecraftEDU
    • Osmo
    • Ozobot
    • Scout : *Kickstarter*
    • Sphero
    • Wii U MarioMaker
    • VEX Robotics
    • GreenScreen Video
    • Cubeletto
    • Tools to Research
  • Summer Enrichment
  • Website Links
    • Code.org
    • Virtual Turing Tumble
    • GirlsWhoCode
    • CS4MD
    • csmatters.org
    • GoCoderz
    • Tuff-Bot Logo
    • Turing Tumble Sim
  • About
    • Curriculum Vitae
    • References
    • Personal Bio
  • Blog

Sphero / Sphero Mini

This product requires you to transfer the skills you have learned to create something new.

Activity : "Boomerang"

Activity : "Sphero Perimeter"

Activity : "Geometrics"

Add the activity "Geometrics". Draw a geometric shape with the Sphere. Use lights and colors to show the vertices.

Activity : "Sphero Golf"

Add the activity "Golf". Can you code or drive Sphero to get near the hole?

Activity : "Sphero Bowling"

In this activity, students set up bowling pins and have to code Sphero to knock over as many pins as possible in one roll. Students can also code their Sphero to do some other crazy maneuvers to knock over as many as possible. 

Activity : "Curling"

In this activity, students research the Olympic sport of Curling. Using measurement and estimation students then program their Sphero to see if they can be the closest to the target. Students are allowed to bump others out of play just like in the real sport.
Proudly powered by Weebly