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  • EXPECTATIONS
  • Videos
  • Tools
    • At Home Activities
    • Botley
    • Code-and-Go Mouse
    • Code-a-pillar
    • Dash and Dot
    • Finch 2.0
    • Koov
    • Lego WeDO 2.0
    • Lego Spike
    • Lego EV3 Robotics
    • Lego 51515 Robotics
    • Micro:Bit
    • MinecraftEDU
    • Osmo
    • Ozobot
    • Scout : *Kickstarter*
    • Sphero
    • Wii U MarioMaker
    • VEX Robotics
    • GreenScreen Video
    • Cubeletto
    • Tools to Research
  • Summer Enrichment
  • Website Links
    • Code.org
    • Virtual Turing Tumble
    • GirlsWhoCode
    • CS4MD
    • csmatters.org
    • GoCoderz
    • Tuff-Bot Logo
    • Turing Tumble Sim
  • About
    • Curriculum Vitae
    • References
    • Personal Bio
  • Blog

Coding and Technology / Computational Thinking for Kids

​STEM and Computational Thinking, though the means of Computer Science, Coding and Technology activities, is so important today. With so many resources and products out there, I've decided to share a few of my classroom-tested favorites (and not-so favorites) along with some accompanying activities. My classroom area is a Sandbox Learning Lab within the Media Center where all students practice the 4'C's of STEM: collaboration, creativity, communication and critical thinking; as well as, focusing on engaging, exploring, explaining, elaborating and evaluating.
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Use the menus above to explore the various tools and products that I use to support and assess learning during our Sandbox Learning Lab time. All are supported by current Computer Science, STEM, and NGSS standards and practices in grades PreK-5.

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